We're nowhere near ready to review this one yet, but it's an interesting start
It's safe to say that there are few entertainment events that I am more eager for this year than the release of the new Ubisoft game, "Watch Dogs." The first time they showed a video from this, I was fascinated. And now that I've had a chance to play it for about ten hours all told, I'm still excited to really get into it. I feel like I've grazed the mere surface of the game at this point, and even though there's a million things happening for me in June, "Watch Dogs" is going to be a big part of that month as well. At this point? Inevitable.
The first observation I'll make is that the game has a pervasive sadness in the opening stretches that I didn't fully expect. When I saw that first gameplay video two years ago, what got me was the idea of hacking the city around me to use as part of the gameplay. I've enjoyed watching the city itself come into focus as they've released more and more materials, and the conversations about how they might be incorporating multiplayer were also exciting. But I've gone out of my way not to learn much of anything about the story because I hate having that element of a game ruined for me before I can experience it for myself.
My review of the game won't run for at least a week, because I don't think I could give any sort of genuine response until I've had a chance to live with it a bit and see what gets its hooks into me and what doesn't. All I can offer today is my impression of that beginning and the actual game play and how quickly I started to feel comfortable with it.