Juan Carlos Fresnadillo tipped to direct video-game adaptation 'Bioshock'
'28 Weeks Later' director replaces Gore Verbinski at the helm
Big Daddy and the Little Sister are just two of the iconic images from 'Bioshock' which Juan Carlos Fresnadillo is now set to adapt to the bigscreen
There is no such thing as an "easy" video game adaptation.
Frankly, I'm not convinced yet that there's any point to adapting any property from video game to movie. The entire medium of games right now is so heavily dependent on movies in terms of style and structure, but with the added benefit of interactivity, that to remove that one element from a game premise pretty much robs it of the thing that makes it special.
Yes, "Bioshock" was a very creepy, very cool world, built on a structure that deals in some direct and even surprising ways with the idea of moral ramifications to the choices a player makes. It's built around a fairly devastating twist, but in order for that twist to pay off, it needs to be the player who has made those choices, so that once they learn exactly what the results of those choices are, it affects how they approach choices in every game, not just this one.
When Gore Verbinski was attached to direct this film, the assumption was always that this was going to be a mega-budget event film. But the more I've thought about that, the less sense it makes. What is it about this story that is so inherently large-scale that people think it needs to be this giant bloated tentpole?
Now that Juan Carlos Fresnadillo has been tipped to become the director of the movie, I've seen some people on Twitter, like Pete Sciretta of /Film, bemoaning the loss of that giant-budget version, complaining that the hiring of Fresnadillo means the film is inherently going to be smaller and cost less.
GOOD. THANK GOD.
[more after the jump]
I don't really believe that Hollywood is going to learn anything from the success of "District 9," or from the budget of that film, but I can pretend. I can pretend that I live and work in a town that is facing a rapidly changing financial paradigm, a town that needs to start embracing new business models if it hopes to keep a healthy profit margin alive even as they encourage the growth of a new generation of commercial talent. I can pretend that I live in a town where they greenlight material because of compelling screenplays, not because they figure $200 million of art direction porn will equal a trailer that at least buys them an opening weekend. I can pretend I work in an industry where other movie bloggers and critics care about whether people are doing good work, not about pimping out the same tired idea with a different name every day. Video game, video game, comic book, comic book, remake, remake, sequel, prequel, video game, comic book, synergy, synergy, synergy, synergy. All this goddamn synergy makes me want to put a bullet in my head some days, and instead of wondering why a talented European genre filmmaker whose flawed-but-fascinating "Intacto" seemed to suggest an interesting new voice is stucking making sequels to other people's horror films and video game movies, we treat it like reason to celebrate. "Yay! Hollywood's turning another interesting filmmaker into a guy who makes widgets! Hooray!"
I don't mean to sound cynical. Maybe Fresnadillo and whoever's writing the latest draft of "Bioshock" can actually create a compelling narrative, a film that's about more than how cool an underwater city and some soggy zombies look. Maybe. But when "Halo" fell apart and Neil Blomkamp was forced to make an original film instead for about 1/6 of what he would have spent on "Halo," the result is a movie that has established Blomkamp as a major new genre filmmaker. I like Fresnadillo enough that I see this as wholeheartedly sad news. I'm sure his agents have told him it's a great gig, and as a business opportunity, they're right. My agents would probably kill to get me on a film of this size as a writer.
But I mean what I say: we've gone so far off the rails that people are actually debating the merits of this announcement. There was a time where "Pop Will Eat Itself" was just a clever name for a band, but now it seems to be the underlying principle that drives our entire entertainment diet, and I refuse to dance and sing and pretend that it makes me happy to see one more guy line up, ready to trade what made him intersesting for a chance at big-budget pod-people anonymity.
We'll see if this one actually makes it into production, but for now, I'm guessing we're looking at another "Silent Hill." Christoph Gans was wonderful and unique when he made "Brotherhood Of The Wolf," and as soon as he hooked up with "Silent Hill," working with the clever and canny Roger Avary as a screenwriter, they both hit the same wall that all these films seem to hit: it's easy to bring the atmosphere and mood of a game to the bigscreen, but it's nearly impossible to create a strong narrative that doesn't feel like you're sitting and watching someone else play.
It's a genre that makes no sense so far. Go ahead... convince me otherwise.
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Login or create a HitFix account Login SignupSamIam
August 24, 2009 at 4:06AM EST Reply to Comment"...I can pretend that I live in a town where they greenlight material because of compelling screenplays, not because they figure $200 million of art direction porn will equal a trailer that at least buys them an opening weekend..."
Is there some place that i can nominate this for an award in regards to the term, "art direction porn"? I hear you. I'm so sick of over-baked art direction on films with each moment given such glossy, MTV-style, idealized brilliance that no cares or understands how to tell THE STORY. The freakin' story! It's not a music video or a commercial, it's a feature film! It's longer so you can TELL A STORY without the pyrotechnical camera candy!
Sigh.
nick_r
August 24, 2009 at 12:38PM EST Reply to CommentPeople who say that the studios just blindly chase every trend that seems to make money are missing something -- namely, that the studios also blindly chase every trend that DOESN'T make money. There hasn't been a hugely successful video game adaptation to date as far as I can recall (the Tomb Raider films might have come closest, but not enough to get more than two greenlit), and yet every other film that gets financed is ripped from the shelves at Toys R Us. I don't get it. How much of a built-in audience is there for Bioshock, anyway? Enough to get a decent opening weekend, I guess, and that's all that matters.
maceodkat
August 24, 2009 at 1:54PM EST Reply to Commentlol @ you trying to use silent hill as your example. why not mortal kombat or street fighter. silent hill was a blatant rip off of resident evil's genre changing "survival horror" and suffered from a morose, dense, and dare i say boring plot. before gore brought pirates to the silver screens, swashbuckling nautical movies were tried and true failures. how ironic is it now, that the man that restricted one fallen genre was denied to put his spin on this one. sure he's producing, but juan carlos made 28 weeks under the producing "eye" of danny boyle, and i think its unanimous that the sequel was quite a step down from its predecessor.
Zach Z
August 24, 2009 at 5:29PM EST Reply to CommentPlus another reason why video game adaptions don't work is that in the game they use upward of 10 hours to tell a multi-layered while in a movie you have to cut that down to under 2 hours...
Scott Nye
August 24, 2009 at 6:46PM EST Reply to CommentPreach it, man. I cannot think of anything less compelling than a genuine talent doing brand name movies, be it Fresnadillo on Bioshock, Burton on Alice, Del Toro on The Hobbit (that one really irks me...the guy has a lifetime's worth of work he's desperately trying to get off the ground and he's off in New Zealand for four years to cram original thought into Peter Jackson's vision). I'd even extend it out to Scorsese doing a Sinatra biopic, or Ridley Scott doing Robin Hood. Thank God Aronofsky got out of Robocop and Christopher Nolan's taking a break from Batman to do original movies (and it seems just as well that Nolan never returns...I haven't read a single interview with the guy in which he sounds remotely enthused about the whole thing).
TallBoy66
August 24, 2009 at 8:12PM EST Reply to CommentYou're basing the entire video game movie genre on Silent Hill? Really? They haven't picked a good story to adapt yet. Okay, they had Resident Evil but Paul Anderson... did his own thing, to put it nicely. Wait until they make Metal Gear Solid - THAT'S an adaptation that's tailor made for cinema. And maybe an all CGI adaptation of "The Legend of Zelda" could work very well too.
Tall_Boy66
August 25, 2009 at 7:30PM EST Reply to CommentSeriously, take Moriarty's entire post, find and replace the "video game" for the "comic book" and you have the same backwards thinking about comic adaptations people were saying 20 years ago. It can be done. Saying one medium is impossible to adapt to another is narrow minded.
drew Of course it "can" be done, but comic books and video games are radically different. One is simply narrative told in still images instead of in motion, which makes it much easier to adapt to film. Games are fundamentally different in structure and purpose. No one said that they can't be made into good films... but I think the assumption that they are automatically source material is a fallacious one.
August 25, 2009 at 7:32PM EST