Legendary Pictures bringing 'Mass Effect,' Guillermo del Toro and Jeff Bridges to Comic-Con
Bradley Cooper, Alex Proyas, Charlie Day will also take part in panel
Guillermo del Toro
Legendary Entertainment will be making its first trip to Comic-Con this year with a massive panel highlighting the studio's highly-anticipated slate, including Guillermo del Toro's "Pacific Rim," horror film "The Seventh Son," Alex Proyas' "Paradise Lost" and the video game adaptation "Mass Effect."
Fans may finally get some answers about the mysterious monster film "Pacific Rim," when writer, producer and director Guillermo del Toro ("Hellboy," "Pan's Labyrinth") and cast members Charlie Hunnam ("Sons of Anarchy"), Idris Elba ("The Wire"), Charlie Day ("It's Always Sunny in Philadelphia"), and Rinko Kikuchi ("Babel") join screenwriter Travis Beacham for a Q&A.
Oscar-winner Jeff Bridges ("Crazy Heart," "True Grit") and Ben Barnes ("Chronicles of Narnia") will be on hand to discuss their period horror film "The Seventh Son," alongside Alicia Vikander and director Sergei Bodrov.
Fresh off of his latest "Hangover," star Bradley Cooper will team with director Alex Proyas ("Dark City," "Knowing") to field questions about their upcoming sci-fi film "Paradise Lost." And, yes, it is based on Milton's epic poem. You'd better read it before the panel.
Finally, as the hit game "Mass Effect" makes the transition to the big screen, Legendary will bring game creator Casey Hudson and screenwriter Mark Protosevich to the Con to talk about the film version.
Legendary executives Thomas Tull and Jon Jashni will also be in attendance to answer fan questions about the studio's plans. The L.A. Times' Geoff Boucher will moderate the panel.
The panel will take place Friday, July 22.
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July 6, 2011 at 7:47PM EST Reply to CommentI really don't think Mass Effect needs any sort of film adaptation - or at the very least, not a straight adaptation. If they were to do a story set in the same universe, I could get on board - but the games are enough of an interactive movie enough that trying to condense them into a two hour, non-interactive version just wouldn't work.
TimB Exactly. A straight adaptation of Sheppard's story is extremely redundant... the games are intrinsically designed to be a cinematic experience. A movie adaptation would just be a linear, less-fun version of the games.
July 7, 2011 at 9:41PM ESTBut I agree with what you said about setting a different story in the same universe. The creative team behind the games has developed a very rich universe with a lot of unique and interesting character types, so it could work. Just keep Sheppard out of it.